Pool Of Radiance Download Windows 7
In the 1980s and ‘90s, the roleplay system Dungeons and Dragons was huge, and so were the spin-off video games set in the Forgotten Realms—titles like Pool of Radiance, Eye of the Beholder, Dungeon Hack and the awesomely-named Menzoberranzan. Why have you never played them? Because, like Planescape: Torment and Baldur’s Gate, they’ve spent twenty years lost in licensing hell. And Good Old Games has finally tracked them down.
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For Good Old Games finding the missing games, establishing who owned which parts of them, and getting them into a playable state has taken many years. Their first step was to work out who owned what. After all, the original developers SSI disappeared into Mindscape in 1994, before being passed through The Learning Company, Mattel and Ubisoft—and this game was licensed from TSR, who closed in 1997. As GOG’s Oleg Klapovsky explained to us, “with classic games like those from the Forgotten Realms series, years of mergers, acquisitions and bankruptcies can really leave the rights sitting in very strange places. Like banks, or enormous conglomerates. Sometimes the original documents aren't even digitized, so somebody has to physically head down to the figurative cellar and dig through countless cabinets.” On top of that, the art, the music, the license, the digital distribution rights, the code can all be owned by different people.
So GOG went to SSI, and hence to Ubisoft, who were also the publisher of the first SSI game. “After considerable back and forth, it unfortunately (though perhaps fortunately for us) turned out to be a dead end.” says Klapovsky. Fsx Flytampa St Maarten Tncm Charts. “The rights were not with Ubisoft.
They were sold or left behind somewhere along the way.” Then GOG went to the next logical place, the current owners for D&D, Hasbro / Wizards of the Coast. “While they did own The Forgotten Realms intellectual property and were very excited for what we're doing, they also had never gotten the actual games themselves.” Another dead end. With the trail running cold, GOG tracked down SSI’s original President and founder, Joel Billings. “As a huge fan of D&D he was willing to help walk us through a detailed history behind SSI mergers and narrow the search down to two potential candidates: Mattel, or Gores Technology Group (who had acquired The Learning Company). The latter was a hit. We had found the actual rights owners to the Forgotten Realms games, and after several more months of negotiations, they agreed to sell them to us outright.” GOG managed to recover thirteen games this way. They are: the party-based RPG Pool of Radiance; its sequels Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness; C&C creators Westwood’s minigame RPG Hillsfar; the RPG construction kit Unlimited Adventures; Westwood’s first-person Eye of the Beholder Trilogy; the roguelike FPS Dungeon Hack; the two Savage Frontier games; and the Ultima Underworld-like Underdark exploration game Menzoberranzan.
Dell Xps 630i Install Xp On Virtual Box. Then it they had the not-so-small matter of getting all thirteen running and bug-free for modern systems including Windows 10. Then it they had the not-so-small matter of getting all thirteen running and bug-free for modern systems including Windows 10. Considering these were huge games—and not bug free in their release versions—that’s a massive task that the GOG team has been working on since April. One of the stranger challenges has been to get the Code Wheels working—the nostalgia-inducing cardboard security devices that came in the SSI Gold Boxes. “We considered trying to remove the need to use these codes during gameplay (much like we've done with several of our games in the past) but instead decided to opt for leaving that mechanic intact for the sake of a cooler, more authentic old-school experience.” So each game has a printable DIY code wheel for players to construct and a software version as well.
For the SSI team who created them, it’s great that these games will get rediscovered by a new generation. After all, twenty years ago they put their heart and souls into them, as the lead designer David Shelley explains. “SSI had bet its future on the franchise, bringing in their first artists, and creating a team much larger than the 2-3 man teams they usually had.” Thankfully, the games did so well that, as one of the programmers said, “we could have shipped pancakes in a D&D Gold box and made money.” Though it sounds ridiculous now, before these games came out it was thought that the computing power simply didn’t exist to represent D&D accurately.